onerthes: (Commission: Pls Ask first) (21)
2022-08-31 02:23 pm

Video w/ Text - UNs: Runeseeker & Idoloflove

(OOC: Vira-Lorr is purple and Minako is blue)

[The Video feed started with Vira-Lorr and Minako Aino in Vira-Lorr's living room. It was small, just a bit cozy and currently the three-eyed seer was draped up close to her fiance, positively beaming as she started the post off.

Below, at the bottom of the screen? The words appeared in a text format. Vira-Lorr had suggested it, in case any of the palebloods they knew might have lost their hearing.]


Hello everyone. After a few things we noticed, Minako and I decided to nudge up the date of our wedding just a teensy bit. We just can't trust Trench to behave itself, so we dare not risk October and ... well, I think a few of you might have noticed some problems with some of your senses. So we wanted to make sure nothing else happened beforehand. Just in case. Minako, do you want to tell them?

[Minako currently was showing like she hadn't had any sense missing whatsoever, but that was far from the fact. It just helped with the other being close to her to know where she was and where to turn to. Doesn't mean she knows which way she is meant to be facing though. She could take a guess based on body position though. So currently she was looking over to her fiancee briefly.]

I thought we were going to announce together? Though if you want me to say it I will be more than happy to. You know I love a good announcement after all.

[The fact that she was in this state worried Vira-Lorr a little. She'd been without senses in the past, so she could only imagine what Minako was dealing with right then. Still, it made her feel a lot better that she was able to smile like this. Grinning over at her, she rested her forehead against the other to help guide her facing when she turned it a little with a gentle nudge towards the camera.]

You tell them the big news, and I'll tell them the date and place. That way we're sharing the fun.

[Minako felt like she had said something about it a couple months back, but then again even if she had she just enjoys being able to say it honestly. Mostly because it had never been something she had ever expected.

Bright and bubbly as ever Minako through a couple of misses managed to clap her hands together finally.]


Okay~! As I might have mentioned a while back there is a super special romantic day that isn't Valentine's Day happening. A wedding~ Vira's and mine to be exact.

[She did her part at least and the smile honestly wasn't going to be leaving her face anytime soon.]

That's right. And, well thanks to some recent wiggles? We decided to give it a week and not chance waiting longer. October's October, and we're not sure what the rest of the month may bring. So, we're setting the date for the Ninth of Never Mind's month. So, the ninth of this month!

[She reached back and coughed, her cheeks coloring a little as she smiled in a very self-aware sort of way. She knew that she'd wanted a little more time for folks like Usagi and Makoto to fuss, but this month was already shaping up... safe, but odd and they were hoping that Minako's eyesight would clear up by next week.]

We know it's a little last minute. But here in Trench, you never know what could come. At least none of us have to travel abroad, so we have all week right? And of course, you're all invited! Am I forgetting anything, dear?

[Uh... location, Vira-Lorr? You might want to tell them WHERE this is going to be? Minako chuckled slightly.]

You forgot the most important thing that needs to be mentioned. Venue. Where it will be taking place, which is at your place because my place is too small.

[Which was pretty much everything that she was aware of.]

I hope to be able to see everyone in such a special moment.

Oh yes, of course! We'll be hosting it out back, weather permitting. We hope to see all of you there!

(OOC: Replies can come from both Minako and/or Vira-Lorr! Minako will be blind during this post, so expect Audio replies. We'll post the Log of the event up on Sept 9th!)
onerthes: (Default)
2019-10-30 11:17 pm

Deer Country Application

Character Base


• Character Name: Vira-Lorr
• Age: 317
• Canon (Date/Year Released)/Canon Point: Conclusion of Record of Agarest War I (Deerington CRAU for 3 years through to game end)
• Items Coming Along:
- Her Pet, a Litwick named Flicker
- Clothes (Ao Dai in dark black and red hues)
- The Cured and Treated skull of an albino Xenomorph, fashioned as a shield
- Her Armor, a magical shawl called Pelops
- A Reiterpallasch, a Rapier gunblade that can switch between firing quicksilver bullets as a pistol with bayonet or serving as a rapier.
- A Feathered Shrug of Team Falcon, made with glossy black grackle feathers, which causes a person to produce no sound, intentionally or unintentionally.
- A Tarot Deck and Crystal Ball for fortune telling
- A Binder containing Majima Goro, Bucky Barnes and her collected notes, along with those of Peter Parker, of the time in Deerington
- An Oak Case containing Seven Memento Mori: Memory vessels created by her along with one created by a Pthumerian known as the “Boat Keeper”
- Backpack Given by the Dog Keeper, which contains its original 10 items: Fleece Blanket, Hatchet, Pickaxe, Rope, Cast Iron Skillet, Flint, Waterproof boots with Grip, Binoculars, Compass, Waterproof & Fireproof Poncho (And probably just enough Red and Green Bath salts for a couple Red baths and one Green before they're out.)

Content Warnings for Character: Alcoholism & Recovery, General Addictive Behavior (Sexual and Substance), Several Violent Deaths (Deerington CRAU), extended beheaded state, Violence due to a century of warfare against monstrous races, fantasy racism

Character Background


• History:
A member of a race of three-eyed people known as the “Onelthes,” Vira-Lorr was a gifted seeress and sorcerer of elemental magics with a particularly powerful ability to see the future. Though the ability to see the future was known to be a gift of all of her race, she was famous throughout the northern frontier of the Gidramas Empire for the power of her magic and the extent of her ability to see the future. It was rumored that war was, in part, begun because the King of Gidramas, Hertzfeldt, sought to possess this power for himself. A free-thinking woman, she cared little for the stigmas her people suffered because of their unique magical gifts and openly displayed her third eye, living among the Syrium, High elves and people of the Kingdom of Rigulus north of the Gidramas Empire until the war was joined. At that time, sensing the powerful fate and destiny that surrounded the line of the disgraced Gidramas general Leonhardt and the last High Elf of the continent Ellis, she joined with them in their efforts to defy the Empire that Leonhardt had once served.

In fighting beside them, she met the demigod Dyshana, who had given Leonhardt life when mortally wounded at the price that his soul was bound to destiny. They, along with their companions, were embroiled in a century-long war against corrupted armies and the forces of darkness across five separate continents. Guarding Winfield, the bearer of the Bracelet of the Covenant (a fiendish artifact that bore the King of Monster Summeril's power), they sought to refashion Has Calinou's Hammer with the intent of using its great power to finally destroy the artifact. In the depths of this conflict, Vira-Lorr watched as Leonhardt fell in love, married, bore a son and sacrificed his soul along with that of his wife and two other maidens to form a seal to hold back the power of the darkness in the continent. His stalwart son Ladius, playboy grandson Thoma and bitter and resentful grandson Duran each did likewise, fulfilling their duty through the wars, surviving the betrayal of their erstwhile ally Vashtor to bring the armies to the final generation of Leonhardt's line and destiny.

“Golden Leo”'s great great grandson Rex was born of mixed Harpuia and mortal stock, a winged boy with a heart of gold. Showing all of the strengths of his descendants, he managed to redeem the fallen Vashtor and convince Dyshana to unlock the prison that his ancestors had sealed in order that the fallen gods of destruction slumbering within might finally be brought low. With the death of Chaos, head of the gods of destruction, the continents of Agarest crashed far to the world below and the age of darkness came to an end. Vira-Lorr's last memories of her world were of traveling to the wedding of Dyshana and Rex.

(Relavent Canon Choices: Neutral True-End. Leonhardt married Luana, Ladius married Yayoi, Thoma married Faina, Duran married Silvi and Rex chose to marry Dyshana. )

• Core Relationships:
-Leonhardt: The General once called Golden Leo was a man who at one time enthralled and fascinated Vira-Lorr, because of the force of his destiny. So great was it that it blinded her ability to see the future for almost a century, allowing her only to see the future of his family and the destiny that they shared. She frequently teased him with light barbs and playful banter that he seemed never to fully understand, and for most of the time that the two knew each other, she took matters with considerably lighter air than Leonhardt was always comfortable with. Though a competent leader that he entrusted the work of magic leadership, her free-thinking and free-wheeling ways often found themselves at some odds, as she seemed not to have yet realized how long her journey would be, or how important.

-Ladius: Leonhardt's son was one with whom she had a tense relationship at times, in part because she was becoming more aware of the fact that he too would sacrifice himself. Hoping that he would find ease and happiness in his life while he still could, Vira-Lorr was distressed by just how serious and severe Ladius could be, almost hide-bound in his sense of honor and duty. She supported him willingly, though the longer that she did so, the more she began to feel a certain pain and distance that she shared with Ellis and the others, knowing what she would see.

-Thoma & Winfield: Leo's grandson was a perpetual source of frustration, as was Winfield (the man who had stolen the Bracelet of the Covenant and become immortal by its power). Both men were infuriatingly free-wheeling and amorous at the most inappropriate of times, bordering on utter flippancy about matters of the heart. It was, in some ways, a taste of her own medicine, as the frequently drunken and libertine woman was faced with men who were just as bad, and in fact considerably worse than she could be. She expressed this frustration with both of them regularly, but as the centuries passed and as Thoma aged, she began to see in them that their behavior was as much as anything a veil for the pain they felt. Thoma kept people at arm's length emotionally through his antics for fear of the harm his destiny would cause. Winfield was already in his eighties, still looking like a young man, still grieving the death of a woman gone before Vira-Lorr had even met him. They hid from their pain and hid others from their pain. As the years passed, she became more forgiving and fond of Winfield after Thoma's death and the distress he felt with trying to support his son Duran, though she never stopped being infuriated when he flirted with her openly.

-Duran: Thoma's son was a bitter boy, and an eternal test of Vira-Lorr's patience, not to mention the rest of their army's. He was one of the rare few to so frustrate her with his anger and refusal to get close to others that she finally began snapping at him. Where Sharona seemed to have an innate understanding of the lad's inability to cope with his fate, Vira-Lorr struggled with how he took it out on others, chastising him for his thoughtlessness. The harshness belied the level to which she had grown to care about Leonhardt's heirs, and watching the pain of Winfield as he saw his friend Thoma's son turn out so angry and embittered was hard. Yet, towards the end of their time together, she came to embrace and care for him as she had all those before, sensing as Sharona had that his behavior was a defensive mechanism, wanting not to drag another into his own fate that he had accepted in anger.

-Rex: The “Final Product” of Leonhardt's destiny, the winged knight was in some ways 'too good' for the world. He was everything that was good in his ancestors, without any of the flaws. She found herself as much under his spell as did all of the women who traveled with him (and arguably some of the men, though he never had an eye for them). She idolized him, and he was arguably her first love, someone she was willing to put aside her life of libertine freedom to settle down with. She was, briefly, heartbroken to lose to Dyshana in the war for his heart, but she could not help but be happy for them.

-Ellis: Vira-Lorr didn't have a lot in common with Ellis. Watching her grow from childhood to blossom as an adult and wizard of considerable power, she remained close to her for a century of their shared lives. However, the two often found themselves with disparate perspectives. Vira-Lorr maintained emotional distance and her drunken, libertine ways while Ellis constantly fretted, ever too close to Leonhardt's line. By the end of the war, however, they had developed something of a shared bond from having raised his sons year after year like their own children.

-Sharona: Of the members of the cadre, the wayward and irresponsible village leader Sharona had the most in common with Vira-Lorr. Both were well aware that they were not fit for primary leadership, ceding command to Vashtor and the heir of Leonhardt, focusing their attention on the specialists in their respective fields during combat. They fought alongside each other for decades, and were frequent drinking partners, always in a light bit of competition. Vira-Lorr probably did have a certain amount of semi-romantic interest in Sharona, but her eyes were more for Rex in the days of the end of the war than for the syrium.

-Dyshana: Dyshana had much to answer for. Sacrificing the lives of Leonhardt's heirs under a lying pretense that disguised the reality that she was originally part of Chaos' soul and his servant, the woman ultimately proved her worth in turning on her creator and helping them to save their world forever. Vira-Lorr forgave her, though with some difficulty, much as she did forgive the ancient gurg Vashtor for his own betrayal. Dyshana's emotional distance, however, far transcended Vira-Lorr's and she occasionally commented on the need to live one's life in the moment, rather than the seemingly endless calculation and contemplation of the demigod. Still, while not friends, they were close.

• Summary of CRAU Impact:
Vira-Lorr has been through the ringer in Deerington. In many respects, her plight within the setting extends even beyond what she experienced during one of the wars in Agarest. It was personal, intense and vicious, directed specifically at her in ways that were rarely the case in her own war. Where she usually saw others suffer around her and faced the horrors of war, she was now the very personal target of a years-long horror and torture fest, feeling her incredible power laid low, her gifts turned against her and watching as people she grew to care about died before her very eyes over and over again.

In some ways, Vira-Lorr emerged from the experience intact as a person. Yes, she was more tired than she'd ever been before. She had more trauma than she'd had when she first came to Deerington. She'd faced the horrible thought that she might be nothing more than a fictional character. However, intrinsically, she stuck to the firm belief in freedom that she wanted for everyone, refused to relent in her pursuit of personal joy and appreciation of the moment and did not bend knee to the threats to her life that came constantly. The Vira-Lorr who emerged from the fires of the death of the nightmare was in many ways the same Vira-Lorr who had watched Chaos die on the blade of Leonhardt's heir and felt as the world crumbled beneath her feet.

In other ways, however, Vira-Lorr did not emerge unscathed. She has been permanently traumatized by some of the events of what she experienced. Having her head separated from her body for nearly half a year and experiencing the personal horror of reliving death after death in her nightmares in particularly gruesome fashion has been incredibly stressful. More importantly, however, she has become increasingly aware of the negative impact her frequently selfish and irresponsible behavior. Where her friends and allies once coddled and forgave her behavior, she has been brought face to face with friendships nearly lost, heartbreak, hurt feelings and regrets about her actions. She has not ceased to be largely libertine, but she has begun to curtail some of the more irresponsible of her behavior and be more aware of the price and cost of her actions.

The most prominent example of her change in behavior has been her attempt to combat her alcoholism. It has been a fitful, halting attempt, but finally she remained sober for several months due to complications with medication she took for nausea. Since this time, she has simply refused to drink even a drop and has curtailed the use of marijuana for the most part. While it has not broken her tendency towards chemical dependency and addiction, she has found herself considerably happier not being dependent on chemical assistance in making her days go by.

Character Personality Through Key Moments


(2+) Positive Experiences:
-Bold and Courageous: Example
On the one hand, the best example of her courageous behavior is not as visible in a very combative fashion in the above scene. However, her decision is indicative of her nature. Faced with the possibility that she might be walking blind (without her ability to see the future) into an extended war, on little more than her curiosity to see the nature of Leonhardt's fate and desire to end the tyranny of Gidramas, she signs up without hesitation. While a powerful sorceress, she is not joining a full-fledged army at this time, but a rag-tag group of misfits, a disinterested woman of incredible power, a child with some magical gifts, a monster who only protects the child and a disgraced foreign general, along with a minimal number of retainers to fight a war against an entire empire. She faces this threat without hesitation, smiling and teasing Leonhardt from the start, treating it as if it were a game. A century later, she displays the same fearless abandon, refusing to relent in almost any situation, even when faced with battles against the gods themselves. She is not fearless, and occasionally caution does reign supreme, but she is capable of showing considerable bravery in the face of seemingly incredible odds.

In Deerington: This nature does not change significantly. She is faced with seemingly impossible odds, and though she is traumatized deeply by the nature of death in the place. Despite this fact, she steps into positions of leadership and actively continues to fight regardless of the cost to herself. She is, if anything, a bit reckless in her actions (As death being a thing that can be recovered from is a thing possible with those who have the means to pay for resurrection in her world).

- Extroverted, Experiential, Connected and Loyal: Example
Vira-Lorr is a person deeply connected to others through her social interactions. She is not inherently loyal by nature, but after significant time she develops a level of loyalty because of her constant interaction with others in difficult times. Yet, a lot of her loyalty is also coming from a place of the fact that she wishes to live in the moment, at peace with who she is, who others are and experiencing the truth of that moment. She forsook her own ability to see the future towards the end of the war, even as it returned, wishing to be surprised by the moment, to experience it and to share in the joy, the tears, the pain of the moment that she had with others. In extreme and bad cases, this plays into her addicted personality (as discussed below) and demonstrates that she can be incredibly short-sighted by the standards of a centuries-old woman who outlives those around her and sees the future. In the positive sense, however, she is extremely tolerant, empathetic (if also equally self-centered) and kind-hearted. She does not judge others naturally. She is the sort of person who can smile and chat with Darth Maul one day over a drink and share dinner later that evening with Obi-Wan Kenobi, talking the philosophy of the Sith and the Jedi, and not to bat an eyelash about this or see anything wrong. She can see the value in both sides, and view them with equal tolerance. In her perfect world, everyone lives in the moment, does what they will, and does not demand that others do what they want them to do. Everyone gets to be happy. Everyone gets to experience life. Everyone eats, drinks and is merry for tomorrow they may die. It is both hopelessly idealistic, which she is intimately aware of, and it is also inexorably tolerant of others. Race, gender, gender-identity, creed, personality, virtually nothing matters in Vira-Lorr's eyes and she is capable of accepting them all with relatively equal footing. She also believes that most everyone is capable of being saved or finding redemption, but that it is also a thing they must be willing to accept for themselves (A distinction between herself and the Doctor, because she is more willing to accept when someone is unwilling to redeem themselves than he is.).

In Deerington: This nature of hers does not change. It colors everything that she does, right down to her desperate attempts to 'redeem' both the Mayor and Mother Superior, the former of which she was ultimately exonerated in wishing, and the latter of which she felt betrayed by but pleased to see the woman was forced to accept a path of redemption she was too insane to embrace. Likewise, she was more willing to accept that Ramona would not seek redemption, so focused on survival as she was. She showed no intolerance to any race or gender, to any idealology. She tried to date non-humans like Raphael, freely embraced the company of men and women alike, took joy in the happiness of countless others even when she lost out, saw the value in men like the Joker, Darth Maul, Obi-Wan Kenobi, the Doctor, the Master, Albert Wesker, Reaper, Moira and Angela. People who were natural enemies she would willingly befriend in both cases. She didn't usually serve as a bridge between them, but raather simply accepted them as they were and seemed to take joy in the experience of knowing them without judgment or equivocation.

(2+) Negative Experiences:
-Difficulties with Addiction: Example 1 & Example 2 (CW: Suggestive language and cheesecake image in both scenes, particularly number 1.)

Vira-Lorr is infamous in the party by the third generation for having an immense appetite for drink. She is known within the third generation to nightly get drunk off of her ass whenever it is possible. By the fifth generation, she, Sharona and Ellis are easily capable of drinking an entire bar out of its alcohol (which implies that their livers are incredibly resistant to the toxins, given that the three women are centuries old and both she and Sharona are heavy drinkers and regular drinking partners). She is frequently displayed drunk or at least tipsy in purely social situations. By most arguments, she is a 'functional drunk' in that she is capable of knowing when and where she will cause minimal harm by being blitzed. However, she is drunk so often as to be unquestionably an alcoholic, and prone to the use of illicit substances to deal with the stresses of a century of war. The likely suffers, as does the entire cast, from a certain amount of PTSD from the horrors and ravages of a hundred years of off and on armed conflict across five continents. Her behavior is enabled and jokingly treated as amusing by her companions, and allowed to continue so long as it does not impede her capacities in the armed forces or cause direct harm to others.

In Deerington, this habit continued for a considerable length of time. She was regularly drunk out of her mind during her years in the game, and began experimenting with other illicit substances such as marijuana in order to numb the sensations that she experienced in the town. While in the last year of her time in the game, she entered rehab of a sort and went clean cold-turkey due to the interactions of medications she took to deal with debilitating after-effects of her fifth death, Vira-Lorr is constantly tempted to return to her addicted behavior. Whether it be Sex, Hard Drugs, Alcohol, or anything else that would alleviate the mental stresses of her life, she is very prone to caving into it. She only feels compunctions about this because in Deerington, there was far less coddling of her behavior and she began to see the negative impacts it was having on others.

- Libertine Tendencies: Example - Her Biography in combination with the above scene, particularly the second of them.

Vira-Lorr is known to be very self-centered in nature. She is less concerned about the affairs, wants and needs of otehrs, and wishes to do what she wants, without impediment. On the one hand, freedom-loving characters frequently view this to be a positive trait, as she stands up boldly against racist, mysoginistic or domineering tendencies that would try to force conformity. She appears on the surface to be a bold woman who does not care if she might be put at risk by openly showing her third eye or displaying her considerable powers. On the other hand, however, she just doesn't care if she causes risk for others unless she really cares for them. Her behavior is very self-oriented, as she's only concerned with what 'she' wants to do. This can make her hypocritical in the extreme at times. It can lead her to selfishly try to get into a drinking contest with her long-time friends, laughing as they split up the men that they helped raise between them while each wants to romantically claim the last of those men that they all raised from infancy. She's inherently less concerned about what might hurt others than she is about what hurts herself. She will care if she cares about the person in question that is at risk, but this is as much because she holds an emotional connection with them as it is the fact that someone was put in danger. She doesn't do right because it is the good thing to do. She does it because it benefits her and people she loves, and she will constantly do things that she thinks are good ideas for her. This means that she can be incredibly irresponsible at times.

In Deerington, she has finally begun to accept that there are times when her selfishness can cause considerable pain and suffering in others. Particularly in the case of her relationship with Max and Chloe, she is intimately aware that her desires led to the discomfort of people that she cared about, and while she still maintains a desire for everyone to be free, she is becoming increasingly more aware that her decisions may have negative consequences for others, consequences that at least have to be kept in the back of her mind when she makes those decisions. However, this doesn't change the fact that she is still a selfish, libertine woman who is more concerned about her own desires and well being than for others', and this can lead to problems.

(2+) Significant Relationship Moments:
- Rex/Makoto Kino: Rex was her first love. A young general, carrying all the positives of his ancestors, it seemed everyone loved Rex. For Vira-Lorr, however, her relationship with Rex is one of bittersweet disappointment, because he chooses another. Expressly, however, there are multiple occasions where it is implied very strongly that, while she wants to have his children and marry him, she is willing to lose. She wants him to be happy, just as she wants to be happy herself. Though she is selfish, she is also selfish on the behalf of others, and this causes her to be able to bow out and accept that she has lost. She trusts him implicitly and follows him to the very depths of hell in order to save her world. When his happiness is centered in another, she is wounded but remains supportive of him always.

This nature continues in the story of Raphael, but also especially Makoto Kino (Sailor Jupiter) in Deerington. Finally getting over her pain and several bad relationships that she was using solely out of sex addiction and unhealthy coping with her trauma, she became infatuated with Makoto and deeply supportive of her. When Makoto fell in love with another, and that romantic interest in Atsushi Nakajima, Vira-Lorr still confessed her interest in Makoto, hoping for a chance, but upon learning that the heart belonged to Atsushi, she bowed and remained openly supportive of her friend, even if it was painful for her.

- Vashtor, Reaper & Albert Wesker:
Three examples of Vira-Lorr's capacity to forgive others for their moral failings are Vashtor, Reaper and Albert Wesker. Vashtor was one of the initiating forces, along with Summeril, of the war that nearly led to the destruction of her world. He served them while he had lost his memories for nearly forty years, and then betrayed them as his memory returned, nearly killing Ellis and denying them the ability to reforge Has Calinou's Hammer until the following generation, committing nigh genocidal slaughter against the Harpuia of an entire continent. Yet, still she found it in her heart to forgive his betrayal and Dyshana's, to find good in him and fight beside him.

Similarly, Reaper and Albert are individuals in Deerington who have demonstrated in the past that there are horrible things they have done (In Reaper's case, within the city of Deerington itself), and that their sins are indeed incredible things. Yet, still, she has shown that she is willing to continue to associate with them. She only intervenes in their quarrels with her other friends when it is possible it might cause pain to her via the pain of a friend (such as Makoto and he nearly getting into a fight), but she demonstrates a willingness to allow people to be better than they were while keeping intimately aware of their darker natures.

-Duran & Mother Superior:
Vira-Lorr has limits. While she can be argued to be a fount of tolerance and acceptance of people no matter what may come, there are times when she has finally had it. When a person refuses and simply shows no willingness to even consider the possibility of changing a path of self-destruction, as with Mother Superior, who rebuffed any attempt to save her, to help her, to find a way to save her granddaughter and ultimately tried to betray and bite the hand that fed it, was one such person who finally hit that moment, as was Ramona.

But before them was Duran. Duran was an eternal, constant test of her patience. His defensive mechanisms demonstrated that even petty jabs, if done long enough to everyone without care and thought, will eventually make Vira-Lorr snap and step in. Where she is usually a playful, easy-going woman, a person who is simply and openly a contrarian for the sake of being a contrarian in the face of desperate situations can drag out the nasty edge of her tongue. She takes on the countenance of an angry mother, disappointment and resentment coming out in her every word until she has cut to the heart of the matter or severed the tie. It is usually over either constant petty resentment and abuse, or over extreme behavior such as Ramona's. It is a testimony that given her ability to forgive Vashtor after he stole the Rainbow Shard, slaughtered harpuia, kidnapped Ellis and led Summeril's armies in Rex's day, there are times when she just belts out her frustration on another. It is usually the culmination of years of the conduct and a perception that the person will not learn, or that they need to get slapped to learn. At times, however, she can be a bit hypocritical about this, and in Duran's case she eventually eased up, watching as Sharona seemed to 'get it' with him over and over again.

- Chloe Price:
Her friendship with Chloe Price in Deerington was, without question, a complicated thing. She slept with Chloe in the aftermath of the trauma of her first death, briefly entertained interest in her romantically. When Chloe killed her during an event, that interest waned and she tried to date the love of Chloe's life, Max Caufield, almost destroying both friendships in the process before she relented and supported their love. After Max disappeared for the final time, Vira-Lorr was cursed again and tried to kidnap Chloe for a time to keep her “safe.” Time and time again, events of the nightmare led the two to hurt each other horribly, and yet they seemed unable to leave each other alone and she remained loyal to her friend. In some ways, it played to the nature of her highly connectivity-oriented nature. Chloe was someone who had shared her life, and with whom she had shared hers. Painful as it was, she cared deeply about the woman and wanted her to be able to live a happy life. It was her loss and departure from the nightmare that brought a final galvanizing pain to Vira-Lorr, enough to give up her magic in the hopes that the next world would be a good enough place that her friend could return.

Vira-Lorr's behavior demonstrated the extremes of her connectivity. Once that loyalty was established, it could play out very awkwardly at times, might result in broken relationships and could even have slightly obsessive tendencies (which events frequently accelerated). However, it still showed a legitimate mixture of actual care for the woman, and at the same time deeply self-centered behavior in the course of that friendship. Even if a relationship became hideously complicated and fraught with pain and trauma, Vira-Lorr would remain stubbornly loyal through the pain of it provided she was never told to go away.

Deer Country Attributes


• Canon Powers:
-Former Canon Powers: Vira-Lorr was the wielder of incredible, arch-mage level sorcery with a focus on magic of Earth, Lightning and Darkness as elements. Her ultimate magics invoked the ability to briefly summon a point singularity (black hole) with the aid of a powerful ally (Sharona).

These powers are not only nerfed, but completely removed during the conclusion of the events of Deerington. Sacrificing her own egg during the final event, she gambled with the Moss King, staking and giving up her magic prowess in the hopes of bettering the state of the world that would be created. Whether done consciously or not, she nevertheless is aware that it was sacrificed and that she cannot cast even a single spell at this time.

-Current Canon Power: Vira-Lorr is able to see the future, or at least possible futures. This ability to see into the future through her third eye was returned as part of her bet with the Moss King, as much to torment her because she did not want it back. Her ability to see the future is not absolute, generally does not transcend a short period, tends to be vague and cryptic, but is usually very accurate.

Within the canon of the game, it is my headcanon that in giving up her magical power, Vira-Lorr gave the gambler of Pthumerians a chance to amuse himself, and he returned her ability to see the future because he knew that it would match her paleblood awakening, and because it would irritate her.

(Nerfing: This power is subject to the limitations of the setting and may be used when Letterheads and announcements of coming events are coming to serve as a chance for her to get a glimpse and forewarning, but will never exceed cryptic warnings of a month away. Feel free to clarify these limits in any way you feel necessary.)

She is an accomplished swordsman and staves wielder, and has practiced extensively since coming to Deerington in the use of firearms.

• Blood Type: Paleblood

• Omen: Her omen takes the form of her Absol from Deerington, Sharona. Much like her, it seems to have a prescient awareness and fascination with the coming of pending disaster.

• Blessed Day: February 20th

• Patron Pthumerian: Doorway

• Blood Power Manifestation: Vira-Lorr's Paleblood grants her the ability of Psychometry. When she comes in contact with an object, she can sense from it its purpose, may see visions of its use in the past, past owners and can understand its function mystically.

Writing Samples


One: Network Example - Reflective of the Emotional Exhaustion of Vira-Lorr after years in Deerington
Two: Log Example - Vira-Lorr on a Date, showing her playful and teasing side
Three: Vira-Lorr reunited with Ange Uroshimiya (Showing the teasing side again and her more motherly side)

The Player


• Player Name: Latroma
• Player Age: 18+.
• Player Contact: [plurk.com profile] latroma, Latroma#8410 on Discord & PM
Permissions: Here, Opt-Out is here.

Link to your reserve for this character: Here.

Other Characters


N/A – First Character (Jointly apping as Neopolitan from RWBY)

Link to Character 1 overall AC: Here (Vira-Lorr)
Link to Character 2 overall AC: Here (Neopolitan)
Link to Character 3 overall AC: Here (Larxene)
onerthes: (Default)
2019-10-30 06:51 pm

Her Home - Cellar Door District (Deerington 2)

District: Cellar Door, along the Hypogean Way, near the western edge of the district (closest to the Gaze District)
Character Name: Vira-Lorr
Lamp Location: YES
Lives With (Non-Sleeper):
-Lumen, her Pet Litwick
-Sharona, her Omen (An Absol in form)
Lives With (Sleeper):
-N/A (for the moment)
OOC Permission Obtained:
-N/A (for the moment)

Home Details:
Set along the edges of the Hypogean Way, not far from the westernmost end of the Cellar Door District, Vira-Lorr's home is close to the small copse of trees that separates Gaze and Cellar Door. It is within sight of the Willful Machine District and travel to Gaze, while not absolutely safe, is short and relatively peril free. It is one of the westernmost LAMP LOCATIONS in the Cellar Door District. Built not far from other homes in the district, it is a smaller, modest two-story, one bedroom, one and a half bathroom home designed for one to two people to live in comfortable, if close quarters.

In the front of the home, the entryway is divided with two separate doors in the small foyer. Both have separate locks, the lock leading into the living room matching that of the back door, and being of far sturdier make. The lock directly across from the front porch door leads into a "Sitting Room" with no direct entry into the rest of the house. It is set up as a fortune teller's study, and a sign hangs outside the front of the house advertising Vira-Lorr's services as a Seer, Mystic and Fortune-Teller.

The rest of the house is arranged comfortably in a fashion that lies somewhere between the tastes of those who seek Practicality and those who seek Pleasure, as if Vira-Lorr refuses to be pigeon holed into either group, even if most know her to be more of the movement towards Pleasure.

The House's Lunar Orb, which maintains the power in the house, is situated in the upper story Loft, next to a reinforced window, where it regularly gains moonlight every evening to recharge it.


Front


Back


onerthes: (09)
2019-10-30 05:15 pm

CR Chart - Deerington

CR CHART
FAMILIARITY
LIKE
DISLIKE
CLOSENESS
ATTRACTION
Gabriel Reyes Reaper
One does not get close to Reaper, but I care about his well being more than I'm sure he's comfortable with.
Moira O'Deorain
I'd like to think I've got a healthy working relationship with Moira, though "Being Close" is not something possible with her.
Newt Scamander
A good hearted and peace loving sorcerer, a solid superior and a fair friend thus far. It's been good to have him here.
The Doctor
The Doctor does have a way of dominating one's life without you even realizing it happened, doesn't he Rose?
Max Caufield
"It's complicated" doesn't even begin to describe the situation I'm in here where it involves Max. I'll figure something out eventually... Hopefully.
Chloe Price
Rule of Thumb: Don't screw someone and try to date their best friend after they kill you. It always ends up complicated.
Shiro Takashi
Adorable, but he desperately needs to lighten up some. Desperately.
Princess Allura
Alarmingly attractive, terrifying in a fight, but sometimes very hard to get close to. She's as intimidating as she is sweet.
Lance
I worry about how badly this place is affecting him, but Lance is a good natured lad. Reminds me of Thoma.
Gwen Poole
She has a weird energy that makes her hard to get to know well, but she's extremely cute and I want to protect her.
Ashe
I never saw myself as the "Underworld Type" before I met this infectious little platinum blonde and her bodyguard.
Fern
So many body image issues, but he is good inside, I know it even if he does not always believe it himself.
Roxas
Despite the moments of intense jealousy, he is a child with a good heart that I want to see flourish
Ventus
I would like to help he and Roxas reconcile, but I think that's for them to handle. A good boy with a heroic heart.
Sora
I want he and Roxas to happy together. I don't think that's a bad dream to have in this place.
Shinichi & Migi
Migi takes getting used to, but they're both very sweet in their own odd ways.
Midoriya Izuku
The very definition of a kid who's too good for his own good. His hair needs more ruffling, and he needs better friends.
Maggie Lavici
More than a little boy crazy, but deep down she's sweet when she's not being vain as a front.
Raphael
If you asked me a year ago if I'd ever dream of being saved by a dashing turtle from a giant worm, I'd have laughed.






DEPARTED CR

Majima Goro
A man she'd trust with her life, who she was glad to have over her in the early days at FEAR.
Angela Zeigler
Mercy was an early confidante and support during the aftermath of Vira's first death.
Franciscus
One with whom she shared a love of creatures great and small, he is in part why she has an Absol in her home.
Jyushimatsu
Oh Jyu, like dealing with Thoma sometimes, but deep down she found him a rather endearing, if energetic soul.
Chara
She felt they were broken inside somehow, wanted to heal them, to give them a home. Their disappearance worries her.
Hana Song
Die together. End up Screwing. It was a brief emotional roller coaster that Vira-Lorr still has a few regrets about.
code by marwood
onerthes: (Commission: Pls Ask first) (21)
2019-10-01 11:50 pm
Entry tags:

Deer Country Inbox



"You have reached the voice mail of Vira-Lorr."
"Feel free to leave me a message and I will get back to you soon."
onerthes: (Default)
2019-08-27 12:08 am

HMD

Wow, how did I forget to put one of these up? Anywho, feel free to pop in with a polite comment if you have a concern or critique about how I play Vira-Lorr. Anon should be enabled, all posts are initially screened and IP is not tracked.
onerthes: (04)
2019-02-13 02:45 pm

DeerlyBeloved: Runeseeker

This little app stays active as long as it remains on the Fluid because Vira-Lorr has no idea how to shut hers off. Like, at all.

deerlyBeloved: Runeseeker

Well, looks like this three eyed minx has her memories back and is on the prowl. Looking for a magical time with a woman who can see your future together? Don't mind if your date might drink you under the table? Don't like to be tied down outside of the bedroom? Like a woman who has a few years or even centuries of experience under her belt but still doesn't look it? This one might just be the one for you!

( Vira-Lorr | 317 | F | Open-Minded )

onerthes: (Default)
2018-11-14 04:03 pm

Deerington Log Record

Because I haven't done these in a while, and it seems like a good idea.
onerthes: (Default)
2018-11-09 07:59 pm

Deerington Inbox

[A tinny man's voice gives what is clearly a default answer machine message. Vira-Lorr is still figuring the phone out it seems.]
"Hello, we are not available now. Please leave your name and phone number after the beep. We will return your call."
*Beep*
onerthes: (Commission: Pls Ask first) (29)
2018-09-28 09:47 pm

Story Clue - Alex Reagan

(OOC: First of all, we apologize for the extensive wait. Due to limited specific secrets and the difficulties of the holiday season, we've had difficulties formulating this. Thank you for your patience. we hope it was worth the wait.)

YOU HAVE DISCOVERED A CLUE


Alex has ben working with Sodder's childhood Mirror for a while, trying to research its impact on others, and see if she can plumb some sort of secret out of it. After months of effort, she manages to achieve success in the most unexpected of ways!

While on the one hand, holding the mirror up to another mirror seems in its own way the most obvious of things to try, it initially never does anything. One day, however, perhaps by accident and perhaps by intentionality, Alex manages to point the mirror at a reflective surface of some sort, which is itself reflected. It is at this instant that the unexpected happens. The moment that the child's reflection in the mirror is reflected and reflected again, and Alex first sees her, she will have a very brief glance at a figure that is anything but human. She cannot remember what she saw in that instant, but it forever sears itself into her mind that she was looking at something that was unnatural and decidedly alien. She can remember only two words.

'One Eye.'

The Maze


The moment is gone in an instant, and the neurons that carry the memory of what might have been someone's true form, or what might not, are gone. And with them, Alex finds herself suddenly standing inside of a mirror maze. She is not alone. Others find themselves within it. Anyone within a hundred feet of her at the time that she attempts this, whether aware of her intentions or not, may find themselves trapped in the same mirror maze. They need not meet, but they will all see the same vision.

Everywhere they look, they will see reflections recursively of themselves. The only real guide to show where they are is that the immediate reflection of themselves looks 'normal.' However, when mirrors reflect other mirrors and they see their vision across multiple landscapes, they can see alternate versions of themselves. Some are old. Some are young. Perhaps one stands with a spouse. Perhaps another is in a state of death. The visions all seem to stare directly at them, accusatory looks in their eyes. They cannot reach through the glass, but the building sensation nearly screams that they desire nothing less than to do so, to reach through, to drag the Sleeper into the mirror and replace them.

Even if they touch the glass, nothing comes through, though there is a feeling of warmth in the mirror, as if the hand there was real. Did their closest reflection smile? Best to keep moving. Thankfully the mirrors are themselves indestructible. No amount of magic will even scratch their surface. No fist punch through. It means that it is only a matter of time before they eventually walk their way through the pathways. Eventually, they can see an open pathway into a room. As they step through the threshold, a disjointed, alien voice that sounds horrifyingly like their own whispers directly in their ear.

"Why you and not us...?"

The Room


The moment that they walk through the entryway, they can feel that they are no longer in the maze. A look back finds only a wall. All around them is a room that appears on the surface to be a laboratory and surgical suite of the most elaborate and highest technological equivalency imaginable. Even for those from hyper advanced civilizations and space-faring races, what they see within is enough to boggle the mind. The equipment appears nearly a century more advanced than their own, only barely synching up with their understanding of medical equipment so that they can guess what it is, what it might do, but not understand it in detail. The walls themselves, however, look to be made of some sort of faintly glowing purple crystal, which sheds the light that keeps the chamber lit in a stable light.

Central within the room is a hospital bed. A girl, familiar to some, less to others, stares at them from her seat on the lip of the bed. She wear a quiet, curious, enigmatic smile. The bed behind her is covered in a filthy black ink-stain that smells strongly of copper, as if it were mixed with blood. The girl, while she is dressed in a hospital smock, seems entirely fine, kicking her heels. Her body is covered in bandages, but she does not currently seem to be in pain. Only one eye is uncovered currently, looking at them with an oddly confused look.

"You are not supposed to be here," she says, before giggling. "But I suppose you aren't actually here are you, so maybe it's ok this once." She gestures, as if they are free to ask a question or two, or look around.

Looking around will find that, between the banks of the equipment in the lab there are windows. It is hard to tell why, but there are seemingly seven of them all around. Through one, a macabre version of Deerington can be seen, looking like a blood-drenched, gothic city surrounded by monsters, thick glowing rents in it letting through brilliant white light while it wavers in all directions. Through another, it almost looks as if the window is shattered, though a touch sees it is still intact. Glass shards litter the ground, as far as the eye can see, in each of them pastel-clad citizens, screaming in horror as the town of Deerington appears to be broken into a thousand pieces. Through another, a great forest as far as the eye can see is visible, now in a state of winter with the snow covering its blankets of autum leaves, cold, lifeless, dead. Through still another they can see a town that looks like it has been rent in an apocalypse, wastes hunkered in the corners, fending for any food they can find, hiding and staring to the sky in horror. To those who have seen them, more and more, they can see that it almost seems like they are looking upon all of the layers of Deerington, each and every one of them. some of them are destroyed, ruined and shattered, but others seem more or less intact.

As they look, the girl pipes up. "You know, it all started here, basically." She turned her head to look at the Sleeper, her smile sad. "In a way, you're all here. All of you. None of us has ever left that moment, and yet time has past. Strange isn't it? But I guess it's true what they say. It's all relative."

She giggled and hopped down, padding to the person's side. "You know, you're not actually talking to me, don't you? You should go. Before I realize you're here. I'm not actually ready for us to meet." And, as she gestured, a door seemed to materialize. Each time the Sleeper blinked, it changed. One second, it was flesh and blood, reeking of bodily fluids. Another, it was a great wooden tree root system around a green light, and the other it was crystalline, purple, full of a sea of stars, almost like the doors in another place. "There's only one way out of here, though. Sorry. This is going to hurt." She gave a gentle, but firm shove. It was clear. There might be time or a single question, maybe two.

Any question asked would receive enigmatic, unclear answers. "I don't really know the right answer for you. Like I said, I'm not who you think I am. Nothing is what you think it is. It's all relative, after all. Distance and time are relative. It's all what you believe, in the end," she would say. "But you aren't ready to be here, and I'm not ready to see you. Until then, you should go." The compulsion at this point, whatever incomplete and unfulfilling answers one had managed to get, was unavoidable.

The moment that the sleeper's hand goes to the door, blinding pain seared through their mind. Hellish words screamed in their head. "GET OUT!" And their head throbbing, they would wake in their beds drenched in sweat. The headache would last for a day.

Notes:
"Sodder's" true appearance cannot be remembered by Alex and only appears once. she isn't even sure if 'one eye' is correct. She's sure only that she saw her for a moment.

Mirror images and alternate selves can be from any alternate canon or player devised variety. They cannot be directly interacted with, but they can be observed and commented on.

"Sodder" in the vision won't say much, beyond what is said here. she will answer questions cryptically, vaguely and in a way that doesn't really answer the question, no matter what the question is. She cannot be harmed, and any attempt to do so will find her behind the person, giggling in amusement.

The mirror maze can appear no more than once per 48 hours, and after the first occasion it appears, it can happen at random, or by intention at any time that Sodder's Mirror reflects another reflective surface, allowing for this vision to occur multiple times.

If Sleepers refuse to leave the vision? Sodder will eventually giggle and push them out, and the moment they connect with the door, they will hear the voice in their head and wake up.
onerthes: (Commission: Pls Ask first) (28)
2012-01-25 10:45 pm

Corruption/Beasthood

CORRUPTION & BEASTHOOD
STAGE ONE CORRUPTION
Easy to miss, Vira-Lorr's first stage symptoms are a difficulty focusing, mental fugue and distancing of herself from others. She displays emotional distance towards terrible acts and seems fairly unemotional, drawing inward on herself.
STAGE TWO CORRUPTION
The inability to focus worsens as emotions return. She becomes increasingly paranoid, suffering repeated and awful visions that become almost things of obsession to her. Occasional signs of bleeding at the eyes can be seen and she is irrationally afraid of her visions coming to pass while unafraid of anything else. Her limbs and extremities seem to shift almost of their own will at times, forming claws and hardened flesh without warning.
STAGE THREE CORRUPTION
Deep in a state of corruption, she has taken on a cassandra complex, convinced others do not believe her visions. Her paranoia takes on either a wrathful or dangerously possessive trait, as she tries to 'protect people from themselves.' Her body shows signs of cracks, fissures and acidic blood leaks out of wounds that show black, rubbery flesh beneath her pale skin. Her flesh is constantly roiling on the edge of transformation.

Reasoning with her requires listening to her warnings.
BEASTHOOD
Her vileblood bursts out in a gory display, transforming Vira-Lorr into a miniature Xenomorph Matriarch. Her acidic blood is as potent as the creatures and her predatory skills. She may be maddened with the urge to hunt, or just as dangerously to protect and someone close to her by kidnapping them and sealing them away from "danger."

Getting through to her is hard, needing to coax out her matriarchal side, convincing her that she's the danger.

(Code by 10BillionGhosts)
onerthes: (Default)
2011-01-02 04:02 pm

Half-App Deer Country

Character Base


• Character Name: Vira-Lorr
• Age: 314
• Canon (Date/Year Released)/Canon Point: Post-End Game Deerington (Thus Post-Endgame Record of Agarest War)
• Items Coming Along:
-Stuff
-More Stuff
-Still More Stuff
Content Warnings for Character: Alcoholism & Recovery, General Addictive Behavior (Sexual and Substance), Several Violent Deaths (Deerington CRAU), extended beheaded state, Violence due to a century of warfare against monstrous races, fantasy racism

Original Deerington Application


• Link to Accepted Deerington Application: Here.
• Additional Adjustments to include:

(You can include any significant CRAU stuff you want here. It's Optional, but you can post it in whatever format you wish. If you choose to keep it very simple, you can go with something like "She will be retaining her memories from Deerington.")

(If you are Canon Updating, you will want to mention this here and what it entails.)

Deer Country Attributes


• Canon Powers: You can re-post these from your original application, with any updates to nerfing you want to include.
• Blood Type: AB-, just kidding. ^.~, you get the idea. blood types are here
• Omen: Up to you
• Blessed Day: You can find Patrons and Days here, just pick any day in the month of your Patron Pthumerian. The month is in the heading right above the patron's description.
• Patron Pthumerian:
• Blood Power Manifestation: Again, up to you.

The Player


• Player Name: Latroma
• Player Age: 18+.
• Player Contact: [Bad username or site: @ plurk.com]
Permissions: Here.

Link to your reserve for this character: Here.

Other Characters


You may delete this if you're only apping as Minako.

Link to Character 1 overall AC: Just link to your original AC post on Deerington, and you should be fine.
onerthes: (05)
2010-11-16 08:29 pm

Staggr Profile

STAGGR
ABOUT ME
Vira-Lorr
FULL NAME
317
AGE
Honestly not sure, by your calendars
BIRTHDAY
She/Her
PRONOUNS


It's Complicated
RELATIONSHIP STATUS
Pansexual
INTERESTED IN
Prospero Townhouses 101
ADDRESS
F.E.A.R. - Commander in Chief
OCCUPATION


"It is folly for a man to pray to the gods for that which he has the power to obtain by himself." - Epicurus
FAVORITE QUOTE
Chopin is relaxing
FAVORITE MUSICIANS
The Rubaiyat
FAVORITE BOOKS
I rarely watch
FAVORITE MOVIES/TV SHOWS
EXPERIENCE
Private Mystical Tutelage by my Mother
Military Service as Advisor for about a century
EDUCATION


Sorcery, Enchanting and Alchemy
Fortune Telling
Military Tactics & Siege Warfare
Monster Biology and Keeping
Martial Training and Swordfighting
TRAINING


Hostess - Red Sparrow
Seer - The Combined Armies of Agarest
PAST JOB EXPERIENCE


The Common Tongue (I'm told it's similar to English)
Yamato
Syrium
Elven
Harpuia
Ryulent
Onelthes
LANGUAGES


Drinking Competitions
Massage
Herbalism
Dance
ADDITIONAL TALENTS


Eh? Someone tell me what this is?
PORTFOLIO PIECES
CONTACT ME

deerFeed
Runeseeker

deerlyBeloved
Runeseeker

staggr
Runeseeker

personal inbox
inbox