onerthes: (Default)
[personal profile] onerthes

Character Base


• Character Name: Vira-Lorr
• Age: 317
• Canon (Date/Year Released)/Canon Point: Conclusion of Record of Agarest War I (Deerington CRAU for 3 years through to game end)
• Items Coming Along:
- Her Pet, a Litwick named Flicker
- Clothes (Ao Dai in dark black and red hues)
- The Cured and Treated skull of an albino Xenomorph, fashioned as a shield
- Her Armor, a magical shawl called Pelops
- A Reiterpallasch, a Rapier gunblade that can switch between firing quicksilver bullets as a pistol with bayonet or serving as a rapier.
- A Feathered Shrug of Team Falcon, made with glossy black grackle feathers, which causes a person to produce no sound, intentionally or unintentionally.
- A Tarot Deck and Crystal Ball for fortune telling
- A Binder containing Majima Goro, Bucky Barnes and her collected notes, along with those of Peter Parker, of the time in Deerington
- An Oak Case containing Seven Memento Mori: Memory vessels created by her along with one created by a Pthumerian known as the “Boat Keeper”
- Backpack Given by the Dog Keeper, which contains its original 10 items: Fleece Blanket, Hatchet, Pickaxe, Rope, Cast Iron Skillet, Flint, Waterproof boots with Grip, Binoculars, Compass, Waterproof & Fireproof Poncho (And probably just enough Red and Green Bath salts for a couple Red baths and one Green before they're out.)

Content Warnings for Character: Alcoholism & Recovery, General Addictive Behavior (Sexual and Substance), Several Violent Deaths (Deerington CRAU), extended beheaded state, Violence due to a century of warfare against monstrous races, fantasy racism

Character Background


• History:
A member of a race of three-eyed people known as the “Onelthes,” Vira-Lorr was a gifted seeress and sorcerer of elemental magics with a particularly powerful ability to see the future. Though the ability to see the future was known to be a gift of all of her race, she was famous throughout the northern frontier of the Gidramas Empire for the power of her magic and the extent of her ability to see the future. It was rumored that war was, in part, begun because the King of Gidramas, Hertzfeldt, sought to possess this power for himself. A free-thinking woman, she cared little for the stigmas her people suffered because of their unique magical gifts and openly displayed her third eye, living among the Syrium, High elves and people of the Kingdom of Rigulus north of the Gidramas Empire until the war was joined. At that time, sensing the powerful fate and destiny that surrounded the line of the disgraced Gidramas general Leonhardt and the last High Elf of the continent Ellis, she joined with them in their efforts to defy the Empire that Leonhardt had once served.

In fighting beside them, she met the demigod Dyshana, who had given Leonhardt life when mortally wounded at the price that his soul was bound to destiny. They, along with their companions, were embroiled in a century-long war against corrupted armies and the forces of darkness across five separate continents. Guarding Winfield, the bearer of the Bracelet of the Covenant (a fiendish artifact that bore the King of Monster Summeril's power), they sought to refashion Has Calinou's Hammer with the intent of using its great power to finally destroy the artifact. In the depths of this conflict, Vira-Lorr watched as Leonhardt fell in love, married, bore a son and sacrificed his soul along with that of his wife and two other maidens to form a seal to hold back the power of the darkness in the continent. His stalwart son Ladius, playboy grandson Thoma and bitter and resentful grandson Duran each did likewise, fulfilling their duty through the wars, surviving the betrayal of their erstwhile ally Vashtor to bring the armies to the final generation of Leonhardt's line and destiny.

“Golden Leo”'s great great grandson Rex was born of mixed Harpuia and mortal stock, a winged boy with a heart of gold. Showing all of the strengths of his descendants, he managed to redeem the fallen Vashtor and convince Dyshana to unlock the prison that his ancestors had sealed in order that the fallen gods of destruction slumbering within might finally be brought low. With the death of Chaos, head of the gods of destruction, the continents of Agarest crashed far to the world below and the age of darkness came to an end. Vira-Lorr's last memories of her world were of traveling to the wedding of Dyshana and Rex.

(Relavent Canon Choices: Neutral True-End. Leonhardt married Luana, Ladius married Yayoi, Thoma married Faina, Duran married Silvi and Rex chose to marry Dyshana. )

• Core Relationships:
-Leonhardt: The General once called Golden Leo was a man who at one time enthralled and fascinated Vira-Lorr, because of the force of his destiny. So great was it that it blinded her ability to see the future for almost a century, allowing her only to see the future of his family and the destiny that they shared. She frequently teased him with light barbs and playful banter that he seemed never to fully understand, and for most of the time that the two knew each other, she took matters with considerably lighter air than Leonhardt was always comfortable with. Though a competent leader that he entrusted the work of magic leadership, her free-thinking and free-wheeling ways often found themselves at some odds, as she seemed not to have yet realized how long her journey would be, or how important.

-Ladius: Leonhardt's son was one with whom she had a tense relationship at times, in part because she was becoming more aware of the fact that he too would sacrifice himself. Hoping that he would find ease and happiness in his life while he still could, Vira-Lorr was distressed by just how serious and severe Ladius could be, almost hide-bound in his sense of honor and duty. She supported him willingly, though the longer that she did so, the more she began to feel a certain pain and distance that she shared with Ellis and the others, knowing what she would see.

-Thoma & Winfield: Leo's grandson was a perpetual source of frustration, as was Winfield (the man who had stolen the Bracelet of the Covenant and become immortal by its power). Both men were infuriatingly free-wheeling and amorous at the most inappropriate of times, bordering on utter flippancy about matters of the heart. It was, in some ways, a taste of her own medicine, as the frequently drunken and libertine woman was faced with men who were just as bad, and in fact considerably worse than she could be. She expressed this frustration with both of them regularly, but as the centuries passed and as Thoma aged, she began to see in them that their behavior was as much as anything a veil for the pain they felt. Thoma kept people at arm's length emotionally through his antics for fear of the harm his destiny would cause. Winfield was already in his eighties, still looking like a young man, still grieving the death of a woman gone before Vira-Lorr had even met him. They hid from their pain and hid others from their pain. As the years passed, she became more forgiving and fond of Winfield after Thoma's death and the distress he felt with trying to support his son Duran, though she never stopped being infuriated when he flirted with her openly.

-Duran: Thoma's son was a bitter boy, and an eternal test of Vira-Lorr's patience, not to mention the rest of their army's. He was one of the rare few to so frustrate her with his anger and refusal to get close to others that she finally began snapping at him. Where Sharona seemed to have an innate understanding of the lad's inability to cope with his fate, Vira-Lorr struggled with how he took it out on others, chastising him for his thoughtlessness. The harshness belied the level to which she had grown to care about Leonhardt's heirs, and watching the pain of Winfield as he saw his friend Thoma's son turn out so angry and embittered was hard. Yet, towards the end of their time together, she came to embrace and care for him as she had all those before, sensing as Sharona had that his behavior was a defensive mechanism, wanting not to drag another into his own fate that he had accepted in anger.

-Rex: The “Final Product” of Leonhardt's destiny, the winged knight was in some ways 'too good' for the world. He was everything that was good in his ancestors, without any of the flaws. She found herself as much under his spell as did all of the women who traveled with him (and arguably some of the men, though he never had an eye for them). She idolized him, and he was arguably her first love, someone she was willing to put aside her life of libertine freedom to settle down with. She was, briefly, heartbroken to lose to Dyshana in the war for his heart, but she could not help but be happy for them.

-Ellis: Vira-Lorr didn't have a lot in common with Ellis. Watching her grow from childhood to blossom as an adult and wizard of considerable power, she remained close to her for a century of their shared lives. However, the two often found themselves with disparate perspectives. Vira-Lorr maintained emotional distance and her drunken, libertine ways while Ellis constantly fretted, ever too close to Leonhardt's line. By the end of the war, however, they had developed something of a shared bond from having raised his sons year after year like their own children.

-Sharona: Of the members of the cadre, the wayward and irresponsible village leader Sharona had the most in common with Vira-Lorr. Both were well aware that they were not fit for primary leadership, ceding command to Vashtor and the heir of Leonhardt, focusing their attention on the specialists in their respective fields during combat. They fought alongside each other for decades, and were frequent drinking partners, always in a light bit of competition. Vira-Lorr probably did have a certain amount of semi-romantic interest in Sharona, but her eyes were more for Rex in the days of the end of the war than for the syrium.

-Dyshana: Dyshana had much to answer for. Sacrificing the lives of Leonhardt's heirs under a lying pretense that disguised the reality that she was originally part of Chaos' soul and his servant, the woman ultimately proved her worth in turning on her creator and helping them to save their world forever. Vira-Lorr forgave her, though with some difficulty, much as she did forgive the ancient gurg Vashtor for his own betrayal. Dyshana's emotional distance, however, far transcended Vira-Lorr's and she occasionally commented on the need to live one's life in the moment, rather than the seemingly endless calculation and contemplation of the demigod. Still, while not friends, they were close.

• Summary of CRAU Impact:
Vira-Lorr has been through the ringer in Deerington. In many respects, her plight within the setting extends even beyond what she experienced during one of the wars in Agarest. It was personal, intense and vicious, directed specifically at her in ways that were rarely the case in her own war. Where she usually saw others suffer around her and faced the horrors of war, she was now the very personal target of a years-long horror and torture fest, feeling her incredible power laid low, her gifts turned against her and watching as people she grew to care about died before her very eyes over and over again.

In some ways, Vira-Lorr emerged from the experience intact as a person. Yes, she was more tired than she'd ever been before. She had more trauma than she'd had when she first came to Deerington. She'd faced the horrible thought that she might be nothing more than a fictional character. However, intrinsically, she stuck to the firm belief in freedom that she wanted for everyone, refused to relent in her pursuit of personal joy and appreciation of the moment and did not bend knee to the threats to her life that came constantly. The Vira-Lorr who emerged from the fires of the death of the nightmare was in many ways the same Vira-Lorr who had watched Chaos die on the blade of Leonhardt's heir and felt as the world crumbled beneath her feet.

In other ways, however, Vira-Lorr did not emerge unscathed. She has been permanently traumatized by some of the events of what she experienced. Having her head separated from her body for nearly half a year and experiencing the personal horror of reliving death after death in her nightmares in particularly gruesome fashion has been incredibly stressful. More importantly, however, she has become increasingly aware of the negative impact her frequently selfish and irresponsible behavior. Where her friends and allies once coddled and forgave her behavior, she has been brought face to face with friendships nearly lost, heartbreak, hurt feelings and regrets about her actions. She has not ceased to be largely libertine, but she has begun to curtail some of the more irresponsible of her behavior and be more aware of the price and cost of her actions.

The most prominent example of her change in behavior has been her attempt to combat her alcoholism. It has been a fitful, halting attempt, but finally she remained sober for several months due to complications with medication she took for nausea. Since this time, she has simply refused to drink even a drop and has curtailed the use of marijuana for the most part. While it has not broken her tendency towards chemical dependency and addiction, she has found herself considerably happier not being dependent on chemical assistance in making her days go by.

Character Personality Through Key Moments


(2+) Positive Experiences:
-Bold and Courageous: Example
On the one hand, the best example of her courageous behavior is not as visible in a very combative fashion in the above scene. However, her decision is indicative of her nature. Faced with the possibility that she might be walking blind (without her ability to see the future) into an extended war, on little more than her curiosity to see the nature of Leonhardt's fate and desire to end the tyranny of Gidramas, she signs up without hesitation. While a powerful sorceress, she is not joining a full-fledged army at this time, but a rag-tag group of misfits, a disinterested woman of incredible power, a child with some magical gifts, a monster who only protects the child and a disgraced foreign general, along with a minimal number of retainers to fight a war against an entire empire. She faces this threat without hesitation, smiling and teasing Leonhardt from the start, treating it as if it were a game. A century later, she displays the same fearless abandon, refusing to relent in almost any situation, even when faced with battles against the gods themselves. She is not fearless, and occasionally caution does reign supreme, but she is capable of showing considerable bravery in the face of seemingly incredible odds.

In Deerington: This nature does not change significantly. She is faced with seemingly impossible odds, and though she is traumatized deeply by the nature of death in the place. Despite this fact, she steps into positions of leadership and actively continues to fight regardless of the cost to herself. She is, if anything, a bit reckless in her actions (As death being a thing that can be recovered from is a thing possible with those who have the means to pay for resurrection in her world).

- Extroverted, Experiential, Connected and Loyal: Example
Vira-Lorr is a person deeply connected to others through her social interactions. She is not inherently loyal by nature, but after significant time she develops a level of loyalty because of her constant interaction with others in difficult times. Yet, a lot of her loyalty is also coming from a place of the fact that she wishes to live in the moment, at peace with who she is, who others are and experiencing the truth of that moment. She forsook her own ability to see the future towards the end of the war, even as it returned, wishing to be surprised by the moment, to experience it and to share in the joy, the tears, the pain of the moment that she had with others. In extreme and bad cases, this plays into her addicted personality (as discussed below) and demonstrates that she can be incredibly short-sighted by the standards of a centuries-old woman who outlives those around her and sees the future. In the positive sense, however, she is extremely tolerant, empathetic (if also equally self-centered) and kind-hearted. She does not judge others naturally. She is the sort of person who can smile and chat with Darth Maul one day over a drink and share dinner later that evening with Obi-Wan Kenobi, talking the philosophy of the Sith and the Jedi, and not to bat an eyelash about this or see anything wrong. She can see the value in both sides, and view them with equal tolerance. In her perfect world, everyone lives in the moment, does what they will, and does not demand that others do what they want them to do. Everyone gets to be happy. Everyone gets to experience life. Everyone eats, drinks and is merry for tomorrow they may die. It is both hopelessly idealistic, which she is intimately aware of, and it is also inexorably tolerant of others. Race, gender, gender-identity, creed, personality, virtually nothing matters in Vira-Lorr's eyes and she is capable of accepting them all with relatively equal footing. She also believes that most everyone is capable of being saved or finding redemption, but that it is also a thing they must be willing to accept for themselves (A distinction between herself and the Doctor, because she is more willing to accept when someone is unwilling to redeem themselves than he is.).

In Deerington: This nature of hers does not change. It colors everything that she does, right down to her desperate attempts to 'redeem' both the Mayor and Mother Superior, the former of which she was ultimately exonerated in wishing, and the latter of which she felt betrayed by but pleased to see the woman was forced to accept a path of redemption she was too insane to embrace. Likewise, she was more willing to accept that Ramona would not seek redemption, so focused on survival as she was. She showed no intolerance to any race or gender, to any idealology. She tried to date non-humans like Raphael, freely embraced the company of men and women alike, took joy in the happiness of countless others even when she lost out, saw the value in men like the Joker, Darth Maul, Obi-Wan Kenobi, the Doctor, the Master, Albert Wesker, Reaper, Moira and Angela. People who were natural enemies she would willingly befriend in both cases. She didn't usually serve as a bridge between them, but raather simply accepted them as they were and seemed to take joy in the experience of knowing them without judgment or equivocation.

(2+) Negative Experiences:
-Difficulties with Addiction: Example 1 & Example 2 (CW: Suggestive language and cheesecake image in both scenes, particularly number 1.)

Vira-Lorr is infamous in the party by the third generation for having an immense appetite for drink. She is known within the third generation to nightly get drunk off of her ass whenever it is possible. By the fifth generation, she, Sharona and Ellis are easily capable of drinking an entire bar out of its alcohol (which implies that their livers are incredibly resistant to the toxins, given that the three women are centuries old and both she and Sharona are heavy drinkers and regular drinking partners). She is frequently displayed drunk or at least tipsy in purely social situations. By most arguments, she is a 'functional drunk' in that she is capable of knowing when and where she will cause minimal harm by being blitzed. However, she is drunk so often as to be unquestionably an alcoholic, and prone to the use of illicit substances to deal with the stresses of a century of war. The likely suffers, as does the entire cast, from a certain amount of PTSD from the horrors and ravages of a hundred years of off and on armed conflict across five continents. Her behavior is enabled and jokingly treated as amusing by her companions, and allowed to continue so long as it does not impede her capacities in the armed forces or cause direct harm to others.

In Deerington, this habit continued for a considerable length of time. She was regularly drunk out of her mind during her years in the game, and began experimenting with other illicit substances such as marijuana in order to numb the sensations that she experienced in the town. While in the last year of her time in the game, she entered rehab of a sort and went clean cold-turkey due to the interactions of medications she took to deal with debilitating after-effects of her fifth death, Vira-Lorr is constantly tempted to return to her addicted behavior. Whether it be Sex, Hard Drugs, Alcohol, or anything else that would alleviate the mental stresses of her life, she is very prone to caving into it. She only feels compunctions about this because in Deerington, there was far less coddling of her behavior and she began to see the negative impacts it was having on others.

- Libertine Tendencies: Example - Her Biography in combination with the above scene, particularly the second of them.

Vira-Lorr is known to be very self-centered in nature. She is less concerned about the affairs, wants and needs of otehrs, and wishes to do what she wants, without impediment. On the one hand, freedom-loving characters frequently view this to be a positive trait, as she stands up boldly against racist, mysoginistic or domineering tendencies that would try to force conformity. She appears on the surface to be a bold woman who does not care if she might be put at risk by openly showing her third eye or displaying her considerable powers. On the other hand, however, she just doesn't care if she causes risk for others unless she really cares for them. Her behavior is very self-oriented, as she's only concerned with what 'she' wants to do. This can make her hypocritical in the extreme at times. It can lead her to selfishly try to get into a drinking contest with her long-time friends, laughing as they split up the men that they helped raise between them while each wants to romantically claim the last of those men that they all raised from infancy. She's inherently less concerned about what might hurt others than she is about what hurts herself. She will care if she cares about the person in question that is at risk, but this is as much because she holds an emotional connection with them as it is the fact that someone was put in danger. She doesn't do right because it is the good thing to do. She does it because it benefits her and people she loves, and she will constantly do things that she thinks are good ideas for her. This means that she can be incredibly irresponsible at times.

In Deerington, she has finally begun to accept that there are times when her selfishness can cause considerable pain and suffering in others. Particularly in the case of her relationship with Max and Chloe, she is intimately aware that her desires led to the discomfort of people that she cared about, and while she still maintains a desire for everyone to be free, she is becoming increasingly more aware that her decisions may have negative consequences for others, consequences that at least have to be kept in the back of her mind when she makes those decisions. However, this doesn't change the fact that she is still a selfish, libertine woman who is more concerned about her own desires and well being than for others', and this can lead to problems.

(2+) Significant Relationship Moments:
- Rex/Makoto Kino: Rex was her first love. A young general, carrying all the positives of his ancestors, it seemed everyone loved Rex. For Vira-Lorr, however, her relationship with Rex is one of bittersweet disappointment, because he chooses another. Expressly, however, there are multiple occasions where it is implied very strongly that, while she wants to have his children and marry him, she is willing to lose. She wants him to be happy, just as she wants to be happy herself. Though she is selfish, she is also selfish on the behalf of others, and this causes her to be able to bow out and accept that she has lost. She trusts him implicitly and follows him to the very depths of hell in order to save her world. When his happiness is centered in another, she is wounded but remains supportive of him always.

This nature continues in the story of Raphael, but also especially Makoto Kino (Sailor Jupiter) in Deerington. Finally getting over her pain and several bad relationships that she was using solely out of sex addiction and unhealthy coping with her trauma, she became infatuated with Makoto and deeply supportive of her. When Makoto fell in love with another, and that romantic interest in Atsushi Nakajima, Vira-Lorr still confessed her interest in Makoto, hoping for a chance, but upon learning that the heart belonged to Atsushi, she bowed and remained openly supportive of her friend, even if it was painful for her.

- Vashtor, Reaper & Albert Wesker:
Three examples of Vira-Lorr's capacity to forgive others for their moral failings are Vashtor, Reaper and Albert Wesker. Vashtor was one of the initiating forces, along with Summeril, of the war that nearly led to the destruction of her world. He served them while he had lost his memories for nearly forty years, and then betrayed them as his memory returned, nearly killing Ellis and denying them the ability to reforge Has Calinou's Hammer until the following generation, committing nigh genocidal slaughter against the Harpuia of an entire continent. Yet, still she found it in her heart to forgive his betrayal and Dyshana's, to find good in him and fight beside him.

Similarly, Reaper and Albert are individuals in Deerington who have demonstrated in the past that there are horrible things they have done (In Reaper's case, within the city of Deerington itself), and that their sins are indeed incredible things. Yet, still, she has shown that she is willing to continue to associate with them. She only intervenes in their quarrels with her other friends when it is possible it might cause pain to her via the pain of a friend (such as Makoto and he nearly getting into a fight), but she demonstrates a willingness to allow people to be better than they were while keeping intimately aware of their darker natures.

-Duran & Mother Superior:
Vira-Lorr has limits. While she can be argued to be a fount of tolerance and acceptance of people no matter what may come, there are times when she has finally had it. When a person refuses and simply shows no willingness to even consider the possibility of changing a path of self-destruction, as with Mother Superior, who rebuffed any attempt to save her, to help her, to find a way to save her granddaughter and ultimately tried to betray and bite the hand that fed it, was one such person who finally hit that moment, as was Ramona.

But before them was Duran. Duran was an eternal, constant test of her patience. His defensive mechanisms demonstrated that even petty jabs, if done long enough to everyone without care and thought, will eventually make Vira-Lorr snap and step in. Where she is usually a playful, easy-going woman, a person who is simply and openly a contrarian for the sake of being a contrarian in the face of desperate situations can drag out the nasty edge of her tongue. She takes on the countenance of an angry mother, disappointment and resentment coming out in her every word until she has cut to the heart of the matter or severed the tie. It is usually over either constant petty resentment and abuse, or over extreme behavior such as Ramona's. It is a testimony that given her ability to forgive Vashtor after he stole the Rainbow Shard, slaughtered harpuia, kidnapped Ellis and led Summeril's armies in Rex's day, there are times when she just belts out her frustration on another. It is usually the culmination of years of the conduct and a perception that the person will not learn, or that they need to get slapped to learn. At times, however, she can be a bit hypocritical about this, and in Duran's case she eventually eased up, watching as Sharona seemed to 'get it' with him over and over again.

- Chloe Price:
Her friendship with Chloe Price in Deerington was, without question, a complicated thing. She slept with Chloe in the aftermath of the trauma of her first death, briefly entertained interest in her romantically. When Chloe killed her during an event, that interest waned and she tried to date the love of Chloe's life, Max Caufield, almost destroying both friendships in the process before she relented and supported their love. After Max disappeared for the final time, Vira-Lorr was cursed again and tried to kidnap Chloe for a time to keep her “safe.” Time and time again, events of the nightmare led the two to hurt each other horribly, and yet they seemed unable to leave each other alone and she remained loyal to her friend. In some ways, it played to the nature of her highly connectivity-oriented nature. Chloe was someone who had shared her life, and with whom she had shared hers. Painful as it was, she cared deeply about the woman and wanted her to be able to live a happy life. It was her loss and departure from the nightmare that brought a final galvanizing pain to Vira-Lorr, enough to give up her magic in the hopes that the next world would be a good enough place that her friend could return.

Vira-Lorr's behavior demonstrated the extremes of her connectivity. Once that loyalty was established, it could play out very awkwardly at times, might result in broken relationships and could even have slightly obsessive tendencies (which events frequently accelerated). However, it still showed a legitimate mixture of actual care for the woman, and at the same time deeply self-centered behavior in the course of that friendship. Even if a relationship became hideously complicated and fraught with pain and trauma, Vira-Lorr would remain stubbornly loyal through the pain of it provided she was never told to go away.

Deer Country Attributes


• Canon Powers:
-Former Canon Powers: Vira-Lorr was the wielder of incredible, arch-mage level sorcery with a focus on magic of Earth, Lightning and Darkness as elements. Her ultimate magics invoked the ability to briefly summon a point singularity (black hole) with the aid of a powerful ally (Sharona).

These powers are not only nerfed, but completely removed during the conclusion of the events of Deerington. Sacrificing her own egg during the final event, she gambled with the Moss King, staking and giving up her magic prowess in the hopes of bettering the state of the world that would be created. Whether done consciously or not, she nevertheless is aware that it was sacrificed and that she cannot cast even a single spell at this time.

-Current Canon Power: Vira-Lorr is able to see the future, or at least possible futures. This ability to see into the future through her third eye was returned as part of her bet with the Moss King, as much to torment her because she did not want it back. Her ability to see the future is not absolute, generally does not transcend a short period, tends to be vague and cryptic, but is usually very accurate.

Within the canon of the game, it is my headcanon that in giving up her magical power, Vira-Lorr gave the gambler of Pthumerians a chance to amuse himself, and he returned her ability to see the future because he knew that it would match her paleblood awakening, and because it would irritate her.

(Nerfing: This power is subject to the limitations of the setting and may be used when Letterheads and announcements of coming events are coming to serve as a chance for her to get a glimpse and forewarning, but will never exceed cryptic warnings of a month away. Feel free to clarify these limits in any way you feel necessary.)

She is an accomplished swordsman and staves wielder, and has practiced extensively since coming to Deerington in the use of firearms.

• Blood Type: Paleblood

• Omen: Her omen takes the form of her Absol from Deerington, Sharona. Much like her, it seems to have a prescient awareness and fascination with the coming of pending disaster.

• Blessed Day: February 20th

• Patron Pthumerian: Doorway

• Blood Power Manifestation: Vira-Lorr's Paleblood grants her the ability of Psychometry. When she comes in contact with an object, she can sense from it its purpose, may see visions of its use in the past, past owners and can understand its function mystically.

Writing Samples


One: Network Example - Reflective of the Emotional Exhaustion of Vira-Lorr after years in Deerington
Two: Log Example - Vira-Lorr on a Date, showing her playful and teasing side
Three: Vira-Lorr reunited with Ange Uroshimiya (Showing the teasing side again and her more motherly side)

The Player


• Player Name: Latroma
• Player Age: 18+.
• Player Contact: [plurk.com profile] latroma, Latroma#8410 on Discord & PM
Permissions: Here, Opt-Out is here.

Link to your reserve for this character: Here.

Other Characters


N/A – First Character (Jointly apping as Neopolitan from RWBY)

Link to Character 1 overall AC: Here (Vira-Lorr)
Link to Character 2 overall AC: Here (Neopolitan)
Link to Character 3 overall AC: Here (Larxene)
(will be screened)
(will be screened if not validated)
If you don't have an account you can create one now.
HTML doesn't work in the subject.
More info about formatting

Profile

onerthes: (Default)
Vira-Lorr

August 2022

S M T W T F S
 123456
78910111213
14151617181920
21222324252627
282930 31   

Style Credit

Expand Cut Tags

No cut tags
Page generated Apr. 14th, 2026 10:08 pm
Powered by Dreamwidth Studios