(OOC: Information about the Location Unlock is found here. You may safely assume your character can find out how to enter the docks if you wish to do a later thread there. She's free with the info with others.)
[The feed kicks in again and Vira Lorr isn't actually in her office this time. She's on the side of a mountain in a high, rugged path, pointing towards five creepy looking boats in the side of the mountain some distance ahead. The camera is clearly set out on a rock for stability.]
Hello again. This video pertains to a location in the distance that we've managed to get into. I had been searching Mt Rheum for answers some months ago when I found these steps in the side of the mountain. Observe the colors. They're hard to see if you're not close and magic helps, but if you are very careful you can reach the first of the boats. [She proceeded to demonstrate and carefully showed the steps to the camera feed before putting it back.]
The boats are mostly there to terrify you and make you run away. There are disturbed spirits on the first boat, heads floating around that will bite you. Fire will scare them off and if you grab their hair, you can subdue them. But these are the only real threat we've found. In each boat you will see the strange and surreal, and in the fourth you will see horrible sights, mishhappen bodies and fear that chills you to the bone, but don't disturb them and push past and you may find a creature in the last boat.
Within the third boat, before that, bring sugar, oats, carrots, salt. There are deer, sleepers, trapped in it that cannot leave. Be kind to them and they will give you a gift, but... just be kind to them. They're trapped there.
The shades in the second boat appear to just be a trapped magic spell that is semi aware. You may ignore them safely, and they will ignore you. The fourth boat's fear seems to be its only effect. It feels very real, but nobody has been lost there yet. Still, be careful.
When you find the woman in the far boat, she offers a deal. A drop of your blood and she will allow you to ask one question as a group. It may be of here. It may be of your worlds. We believe she is truthful and supernaturally insightful, but I make no promises.
...if I am alive, and you ask. Please tell me what she said. I will be keeping a record of the questions asked.
[The feed ends. Attached to each copy of the Tape is a set of notes with information on the questions asked.]
1) Q: "How can Sodder be rescued permanently from the situation she is trapped within?" A: "Start thinking with your minds: we are in hers. Sometimes freedom is the other end of a blade. Death is a permanent rescue."
2) Q: "How do I locate the Mother Superior?" A: "Find a rosary and when she is near, it will swing in her direction. She may not always be near, but when she is, a rosary will serve as a fine compass."
Tape #2 - The Boats
Date: 2019-09-11 05:00 pm (UTC)[The feed kicks in again and Vira Lorr isn't actually in her office this time. She's on the side of a mountain in a high, rugged path, pointing towards five creepy looking boats in the side of the mountain some distance ahead. The camera is clearly set out on a rock for stability.]
Hello again. This video pertains to a location in the distance that we've managed to get into. I had been searching Mt Rheum for answers some months ago when I found these steps in the side of the mountain. Observe the colors. They're hard to see if you're not close and magic helps, but if you are very careful you can reach the first of the boats. [She proceeded to demonstrate and carefully showed the steps to the camera feed before putting it back.]
The boats are mostly there to terrify you and make you run away. There are disturbed spirits on the first boat, heads floating around that will bite you. Fire will scare them off and if you grab their hair, you can subdue them. But these are the only real threat we've found. In each boat you will see the strange and surreal, and in the fourth you will see horrible sights, mishhappen bodies and fear that chills you to the bone, but don't disturb them and push past and you may find a creature in the last boat.
Within the third boat, before that, bring sugar, oats, carrots, salt. There are deer, sleepers, trapped in it that cannot leave. Be kind to them and they will give you a gift, but... just be kind to them. They're trapped there.
The shades in the second boat appear to just be a trapped magic spell that is semi aware. You may ignore them safely, and they will ignore you. The fourth boat's fear seems to be its only effect. It feels very real, but nobody has been lost there yet. Still, be careful.
When you find the woman in the far boat, she offers a deal. A drop of your blood and she will allow you to ask one question as a group. It may be of here. It may be of your worlds. We believe she is truthful and supernaturally insightful, but I make no promises.
...if I am alive, and you ask. Please tell me what she said. I will be keeping a record of the questions asked.
[The feed ends. Attached to each copy of the Tape is a set of notes with information on the questions asked.]
1) Q: "How can Sodder be rescued permanently from the situation she is trapped within?"
A: "Start thinking with your minds: we are in hers. Sometimes freedom is the other end of a blade. Death is a permanent rescue."
2) Q: "How do I locate the Mother Superior?"
A: "Find a rosary and when she is near, it will swing in her direction. She may not always be near, but when she is, a rosary will serve as a fine compass."